Interaction to Facilitate Learning in Social Network Gaming
نویسنده
چکیده
Today’s learners have sophisticated technological skills, and since technology offers learners a myriad of new and highly effective tools which they can use to learn autonomously, digital games could be a case for such an educational use (Oblinger & Oblinger, 2005; Reeves, 2008). According to PEW Reports (2008), computing Hyungsung Park Kyonggi University, South Korea Interaction to Facilitate Learning in Social Network Gaming
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